my works | programming Worlds The concept was to create an RPG in the spirit of Ultima VII. The ideas is that everything that you can see can be used, picked up, manipulated or destroyed; this is unlike many games where you can see lots of things but only the important things can be picked up or serve a function in the game. Some of the main features that were implemented:
Written in Visual Basic 6 & DirectX 8. All models and textures should be considered temporary. |
|||